Interview: Rick Baumgartner
2004 Pilot Visual Effects Producer
 

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Digital effects were just one of the innovations Dark Shadows enjoyed when it returned in 2004 for a WB television pilot. Rick Baumgartner was part of the acclaimed Stargate Digital team that worked on the project, and tells us about creating Collinsport for the computer age...

Tell us about your work outside of Dark Shadows. How did you get into visual effects?
About five years ago, I was fortunate enough to meet Loni Peristere, the visual effects supervisor for the US television shows Buffy the Vampire Slayer and Angel, who was just starting up a new VFX company. The two shows were getting really big in terms of visual effects and they needed a VFX producer – someone who assists the VFX supervisor with schedules, budgets, production planning, and so on. So I produced the VFX for the last three seasons of Buffy, seasons two and three of Angel, and 13 episodes of a great show called Miracles which unfortunately did not get picked up for a full season. The team that created the season finale for Buffy – including myself – were honoured with an Emmy Award nomination for their work. After joining Stargate Digital in 2003, I became the VFX producer for the hit television show Las Vegas. Stargate is owned by Sam Nicholson, a legend in the business and his company one of its few survivors.

Sam fell in love with the Dark Shadows project and became its visual effects supervisor, along with co-supervisor Curt Miller. Based on my experience with vampires on Buffy, I guess he thought there would be a good match! Seriously, the schedule and budgets for television visual effects are incredibly small compared to their blockbuster feature cousins. I think Sam felt that I knew the Stargate pipeline and knew my way around a set so that I would be a good match. So I stepped away from Las Vegas to take on Dark Shadows.

Bringing things full-circle, it seems quite a few people on the project were part of the original generation of Dark Shadows viewers. Does that include you?
Actually, my folks did not let me watch the original Dark Shadows because they thought it would give me nightmares! But I had a really good friend at the time named Jerry Harrington who was totally into on the show and he had the action figures and trading cards and whatnot so I knew about Barnabas Collins.

What did your role to the Dark Shadows production entail?
A visual effects producer does a lot of things, but he or she is most responsible for making sure that budgets do not get out of hand, helping artists meet their production targets, and keep people informed about the project. Usually everyone on a pilot is very excited and wants the show to go so they are all giving 110%. I had to make sure that in our desire to please the client – the show’s producers – that we did not take on work we could not do. Sam Nicholson, an accomplished cinematographer as well as a veteran VFX supervisor, spent many hours on location and in meetings helping the production team create the world they needed to tell the stories. I spent my time wherever I was most valuable to the project. Sometimes it meant going on location or on set, other times it meant staying late at the office to make sure shots got through the facility pipeline.

Director P.J. Hogan seemed to bring some very ambitious concepts to the pilot’s visuals…
Yes, P.J. was great to work with! He wanted to make the ‘new’ Collinsport real without getting into too much gothic cliché, almost as if the town were another character in the show. P.J. also knew from his Peter Pan feature how to use visual effects to set a mood or convey a story point, so Sam and Curt could engage him on a high creative level. He wanted our best work and I believe he got it.

So how were your contributions assigned? Were there specific requests for visual effects, or did you offer approaches based on the script?
We typically work from a combination of both requests from the client and various solutions for getting the visual ‘bang’ while saving the production from spending too many bucks! We are actually a department and are listed by name on the daily call sheets.

CGI doesn’t immediately seem like an obvious match for Dark Shadows, yet it ended up being used a great deal on the pilot, didn’t it?
I like the kind of work we did in Dark Shadows because it was mostly ‘environmental’ work that helped set the look and tone of the show. This included things like an amazing opening in which we matched aerial location footage to a computer generated train and then pushed into a train window as our heroine Victoria Winters makes her way up the coast. Definitely one of the favourite shots that I have worked on.

Yes, that opening shot of the train looked fantastic onscreen! How was that done?
A camera was supposed to follow the train speeding along a moonlit, stormy coastline, pause outside the window then move seamlessly into the moving train car. We tracked aerial footage with a computer generated train. Then we tracked and composited the live action footage of Marley Shelton in the train interior on stage into the CG train window. We replaced the sky, added a computer-generated moon and its reflections on the water, and made lots of other tweaks. That was quite an amazing shot for television, in my opinion, and a testament to the great work of the Stargate team on this show.

I thought that the CGI Old House exterior was remarkable too. What was your contribution to the visuals for the Collinwood estate?
The Old House exterior was completely virtual, with the exception of an area of set right around the main doorway. The design for the Old House was based on reference photos of several French chateaux which the Stargate matte painting team made into a truly forbidding structure The Collinwood exterior shots were based on photos of the actual location where the interiors were filmed – at the Greystone mansion in Beverly Hills! Most of the Collinwood exterior shots that we did alter were to make the structure visible at night against a virtual night sky.

I assume there were some more mundane digital tweaks made as well?
Visual effects are great for creating creatures, crowds and objects, but the ‘bread-and-butter’ effects in television are green-screen composites – for example, huge set pieces like Barnabas’ mansion do not have to be built. We also did sky replacements – making a ‘happy’ sky shot on a clear evening ominous. There were matte painted set extensions, wire and rig removal – for example, when Barnabas pulls a character up from the ground and through the trees – and fixing other not-so-sexy shots. Hopefully most of this work is invisible to the audience. Effective use of CGI really depends on your budget and schedule but most importantly, for the story the production team wants to tell.

The disappointment of the pilot’s fate notwithstanding, do you have any regrets about the project?
My only regret is that I did not get to see our work in context so I could not really tell how the visual effects stood up to the rest of the show. Perhaps I will get to see the final edit someday!

Looking back, how would you sum up the Dark Shadows experience?
The Dark Shadows pilot was a fantastic opportunity for our team to use both traditional and digital visual effects methods to tell this story. It also helped me understand the unique dynamics involved with creating effects for a television pilot. Many talented people in both VFX and production put their hearts into the show. There was great talent up and down the line. And it was a pleasure working with P.J. Hogan. Unfortunately, like so much else in Hollywood, it didn’t go.

Visit Rick's official website at www.vfxproducer.com

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