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This
story is based on the NBC Dark Shadows nighttime series and
is set during the 1991 time sequence, following the events of Episode
2 of the series (tx. January 14, 1991) and Book One of Innovation's
series. A study of Book One is presented here,
available from the editorial address. This story was issued under
the collective title Lost in Thought.
Part
1: Street Date: April 1993. Touchy
Situation
Four
days before Christmas, a mysterious young man hitches a ride to
Eagle Hill Cemetery, and breaks into a nearby mansion. Inside are
many statues of animals, and one of a woman. He touches the woman
and suddenly feels as if he is suffocating. He hurriedly leaves
the house and runs out into the night.
At
the Blue Whale, two dubious men discuss the stealing of some old
money which lies in the Old House at Collinwood. They think that
the Old House is uninhabited and decide to break in that night.
Meanwhile, Victoria has gone there to visit Barnabas; all the other
Collinwood residents are away and she is lonely. She spends some
time with Barnabas, then returns to Collinwood only to be attacked
by the two thieves. She escapes in a dazed condition, but almost
falls off Widow's Hill - only to be rescued by the mysterious young
man, who takes her back to Collinwood. Meanwhile, the two robbers
enter the Old House by the cellar, but are caught by Barnabas. They
blurt out about Vicki, and are dragged to Collinwood by an anxious
Barnabas, who finds Vicki being cared for by the young man. Medical
help is called for, and the two robbers are scared off by Barnabas,
who finds out about the old money. The young man leaves too, once
he is sure that things are alright.
Christmas
Eve arrives, and the rest of the Collins family try to find out
what happened to Vicki, but her memory of the incident is sketchy.
The young man is outside, watching them. He turns to leave and finds
more statues in the garden, which give him the same suffocating
feeling.
Part
2: Street Date: May 1993. Very Touching
In a
rage, Barnabas beats Willie for leaving Vicki unprotected on the
night she was attacked. Then, in a fit of remorse, he has Julia
tend to Willie's wounds and blood loss. She becomes concerned by
Barnabas' lack of control. The next morning, the young man - Nicholas
Fairfax - calls at the Old House looking for information on the
house with the statues. He claims that Vicki said that he might
be able to get work there. Willie knows the owners - the Grimm sisters
- and helps Nathan to get a position there as odd job man. The Grimm
sisters are sculptors, from an old Collinsport family, and look
odd as they always wear dark glasses. That night, Willie tells Vicki
about Nathan, but she does not remember him. Barnabas, meanwhile,
is impatient with Julia's treatments - claiming that the pain and
blood lust have not disappeared.
The
next morning, Nathan calls on Willie and admits he lied about Vicki's
recommendation. He explains what really happened when she was attacked,
then tells an incredulous Willie that he can sense her thoughts,
as he had touched her with his bare hand. He can read the mind of
anyone he touches, and only distance can reduce the intensity of
the voices in his head. This is why he lives as a drifter, having
left home when he was twelve. He also mentions that he senses Vicki
is in danger. The next day, Vicki is walking in the woods when she
finds a statue of a man. She goes to Barnabas to see if he knows
anything of it. Julia, meanwhile, is concerned about the treatment.
One of her vampire mice has died and she is worried that Barnabas
may also suffer.
Barnabas
and Vicki find the statue, which turns out to be of his centuries-dead
father, Joshua. It bears the Latin inscription, "Carpent Tua
Poma Nepotes", which translated means, "your descendants
shall gather your fruits". The shock of finding the statue
brings on a vampiric attack, but Barnabas manages to make Vicki
leave before he fully succumbs. However, Nathan, sensing danger
to Vicki, finds Barnabas, who turns on him.
Part
3: Street Date: June 1993. Touch
Me Not
Willie
intervenes to stop Barnabas drinking Nathan's blood, but Nathan
has learned about Barnabas and his victims telepathically. He questions
Willie about Daphne - scared that he too will become a vampire.
The next day, Julia informs Willie that she will start a new treatment
for Barnabas. Later, Willie meets Nathan, who tells him about his
childhood days and why he left home - hearing too many voices in
his mind was driving him insane. Nathan also confides to his friend
that he plans to kill Barnabas, believing that if the source of
the vampirism was eliminated, those under his control would be freed.
Willie does not agree with Nathan's plans, and gets hold of a pistol,
with which he vows to defend Barnabas, if necessary. That evening,
Nathan breaks in to the Old House, but Willie stops him before he
can do any injury to Barnabas. After speaking to Joe Haskell, who
still grieves for Daphne, Julia administers the new drug to Barnabas
- and Nathan, working at the Grimm mansion, feels the pain of the
injection simultaneously. He causes a stone pillar to fall, which
narrowly misses Thenno Grimm, but instead lands on him, pinning
him to the ground by his wrist. She manages to release him, but
through the physical contact, he learns that she and her sister
are the two surviving Gorgons.
Part
4: Street Date: July 1993. Touch
and Go
Nathan
runs out into the snowy night and the sisters realise that he knows
what they are. They decide he must be destroyed, but lose his trail
because he wades through the icy cold waters of the river. He stumbles
to the Old House, his feet now severely frost-bitten and there,
Willie does his best to make him comfortable. Nathan warns Willie
about the Gorgons and the next morning Willie questions Vicki about
the legend. He also gets Julia to come and examine Nathan. Vicki
decides to teach David about the Gorgon legend and discovers that
they were also known as the Grim Ones. Also that one of them could
cure with blood from her left side and destroy with blood from her
right. Whilst Thenno and Allie Grimm check the hospital and the
church for Nathan, Julia realises that Nathan is on the verge of
death. He asks Willie to kill him with a stake, to prevent him from
rising as a vampire, but Willie cannot bring himself to carry out
this demand. The sisters call at the Old House just as Barnabas
wakes, and Nathan rises as a vampire. The sisters recognise Barnabas
from two centuries past and realise what he is. He is about to attack
them when Nathan stops him - their blood is death. They offer to
turn Nathan to stone to ease his pain but he refuses, saying that
the statues are alive and in pain. They did not realise this. Instead,
Allie makes Nathan drink blood from her left side, which turns him
back into a healthy human once more. Barnabas cannot partake of
a similar treatment as it would leave him as a two hundred year
old man, his immediate death inevitable. Nathan's cure also means
he can control the "volume" of his telepathy, and he goes
with the sisters to help treat the statues, before returning home.
Finally, Barnabas gives both Vicki and Willie crucifixes to protect
them from himself should he lose control again.
Written
by Maggie Thompson, Edited by David Campiti and Scott
Rockwell, Illustrated by José Pimentel, Cover
Artwork by Hector Gomez, Calligrapher: Vickie Williams,
Consulting Editors: George Broderick, Jr. and Jim
Pierson, Series Created by Dan Curtis, Certain Characters
Created by Art Wallace.
Observations
and Comments
The second book in the Innovation series is another bold experiment
with the Dark Shadows format, this time using Greek mythology
and the unknown capabilities of the human mind as its source material.
Although giving her a free hand with the content, Series Editor,
David Campiti, stipulated that writer Maggie Thompson must set her
story in the ten-week gap in narrative of the NBC Dark Shadows
(between Episodes 2 and 3). Originally, this lapse in time was designed
to allow Barnabas' treatment by Julia Hoffman to proceed at a believable
rate. Noting that this robbed the viewer of seeing a winter-time
Collinwood, Thompson elected to set Book Two over the Festive season.
This restriction, however, presented Thompson with a small problem:
with readers aware of the situation following Lost in Thought,
she would have to introduce a random factor, or the story would
lead down highly predictable paths. After all, Barnabas, Julia,
Vicki, Willie and the Collinses were all assured their survival
whatever the events of her tale, and this foreknowledge would not
make for a dramatic read. Thompson countered this dilemma with the
introduction of a new character, the drifter, Nicholas Fairfax,
who would be central to the plot and whose fate would be uncertain.
The decision to make Nicholas a telepath was taken by Thompson who
wanted to bring something fresh to Dark Shadows, having become
tired of the over-use of ghosts, werewolves and demons in the genre.
Nathan is an interesting and original character, who allows us to
see that his telepathy is as much a curse as a gift, drawing an
interesting parallel to Barnabas' situation.
The
second back-story in Lost in Thought concerns the Grimm sisters,
who are revealed to be Gorgons, legendary creatures from Ancient
Greece. Recognising that the television series had borrowed greatly
from literature, but had mostly ignored myths and legends as a source,
Maggie Thompson decided to explore the options these ancient stories
could offer her own. Previously on Dark Shadows, only the
story of the Phoenix (based upon an Egyptian myth) in the original
series, and the occasional Paperback Library novel (notably Barnabas,
Quentin and the Serpent) had taken their inspiration from mythology.
Thompson found the Greek myth of the Gorgons (or "Grim Ones")
offered an extra dimension to her story, although she had to greatly
simplify the original story when explaining their history for the
comicbook. In fact, there are many variations of the tale, each
giving different explanations of how the three sisters became hideous
creatures whose gaze could turn people to stone. The comic subscribes
to the version which tells how the sea god Poseidon became enamoured
with Medusa, youngest and most beautiful of the sisters, and pursued
her. Unfortunately, the goddess Athena also loved Poseidon, and
used her powers to turn Medusa into a scale-covered monster with
bulging red eyes, brass wings and claws, and a head full of hissing
snakes. Her older sisters, Euryale and Stheno, protested at this
treatment but Athena turned them into similar creatures. Medusa
was slain by Perseus, but the other sisters escaped a similar fate,
and, being immortals, were left to continue their existence, subsequently
travelling, Thompson suggests, to America as Allie and Thenno Grimm.
Thompson's attention to detail is apparent here, as we are shown
the winged horse Pegasus flying away, having emerged from Medusa's
corpse - echoing another part of the Gorgon myth. In their time
in the Collinsport area, it is implied that many have unwittingly
stumbled across the Grimm sisters' terrible secret. One of these
victims appears to be Barnabas' father, Joshua Collins - an alternative
demise for the 18th Century character? Unfortunately, the question
of whether this is a merely statue of Joshua or his body turned
to stone by the Gorgons is not made entirely clear to the reader.
The
first book was deemed very successful both by Innovation and Dark
Shadows fans, and had met with some considerable acclaim, but
the four individual parts had been issued at irregular intervals.
Innovation claimed that this was due to artist Ed Silas Smith's
painstaking attempts to produce his best possible work, but it has
been suggested in some quarters that this reason was partly used
as a smokescreen to cover Innovation's already perilous financial
state - they would eventually go bankrupt in early 1994. Many readers
had written to express their frustration at the long gaps between
issues and David Campiti did his best to solve the problem by commissioning
another artist to work on Book Two before Smith had finished the
first. This artist was José Pimentel. In Lost in Thought,
Pimentel occasionally captured the characters' likenesses superbly,
but unfortunately, his work was far from consistent. His paintings
of the regular cast members plainly being taken from recognisable
photographic sources. (As an aside, Nicholas Fairfax's likeness
was based upon Roger Rees, an English actor, who has appeared in
Cheers and the RSC production of Dickens' Nicholas Nickelby.)
The
most disappointing aspect of Pimentel's work though, has to be his
inability to maintain continuity from one frame to another, contributing
to what has to be seen as a highly unsatisfactory product on the
visual front. This is particularly unfortunate considering that
it followed Smith's tour-de-force. Likewise, the covers were not
all they could have been. All the cover artwork for Lost in Thought
was executed by Hector Gomez and are striking but again likenesses
are not good. The cover painting for the second issue features Barnabas,
kneeling before Joshua's statue, his wolf's head cane on the ground
before him - without that pertinent clue, the reader could easily
have mistaken Barnabas for a depiction of Roy Thinnes' Roger Collins.
The final two covers in the run are the most unusual in the entire
range, and definitely do their utmost to justify the comic book's
"not intended for children" rating. Bountiful cleavages
and heaving bosoms dominate the proceedings ! These mildly erotic
images could definitely be seen as a ploy to increase sales via
the lowest common denominator, but are actually of a highly inventive
nature - so much so, in fact, that neither of these paintings have
any genuine relevance to the story unfolding within. The painting
which adorns the cover page of Part 4 is particularly notable, not
least for its atypicality. Gomez transports Thompson's modern day
Gorgon tale into the mythic past of Ancient Greece - not what you'd
expect on a Dark Shadows cover. Unfortunately the dramatic
effect of the painting is somewhat spoilt by the representation
of Barnabas, looking for all the world like he's hailing a cab on
a New York street corner.
Despite
Barnabas' taking centre stage on the covers, his involvement in
the story is almost incidental for, in essence, this is Willie Loomis'
vehicle. At the time of writing Lost in Thought, Maggie Thompson
admitted to a growing fascination for Jim Fyfe's excellent portrayal
of Willie, which had convinced her that the character was a great
deal more interesting than the "Renfield pastiche" that
she had initially taken it for. In many ways, Thompson's is the
most in-depth exploration of Willie's character ever presented in
any medium. Noticing that after the 'missing' ten weeks in the television
narrative, Willie possessed greater confidence and self esteem and
enjoyed closer relationships with those around him, Thompson integrated
Willie's gradual personal growth as a central theme in her story.
In an extremely valid statement, Thompson later noted that Willie
Loomis is probably the only character in fiction to have actually
benefited from a vampire's bite. When we first see Willie on the
NBC series, he is at his lowest point: a drunken, idle and thieving
punk. We start to see his development in the early television episodes,
and then more so in the first Innovation book, where he risks his
life to rescue Barnabas and Julia from the Reverend Swann. Here,
Maggie Thompson takes Willie still further down his developmental
path, as she ably demonstrates his selflessness and devotion to
Barnabas and Vicki, and his concern for others. In the space of
a few short months in narrative terms, we have seen the transformation
of Collinsport's outcast into someone who is not only a trusted
confidante of Barnabas, Vicki and Nicholas Fairfax, but who also
fully deserves their faith in him. We are also treated to the sowing
of the first seeds of his friendship with Julia. It is through her
professional capacity as a doctor, while tending the wounds Willie
suffered from Barnabas' beating, that she initially reaches out
to him. She is impressed by Willie's continued loyalty to Barnabas
despite the regular violence to his person. Willie then confides
in her that it was actually he who freed Barnabas from his long
exile. These are the beginnings of a remarkable friendship where
unequal intellect is overcome by mutual trust and commitment.
Meanwhile,
Julia is beginning to realise that finding a cure for vampirism
is not going to be as simple as she had hoped. In this sequence,
which is later mirrored in the Grimm sisters' reluctance to cure
Barnabas of his affliction as it would most likely kill him, we
discover more about the nature of a vampire's existence. Through
her diary entries (a nice stylistic touch, keeping continuity with
Book One), we learn that Julia has managed to cure a laboratory
mouse of the condition, but the creature died as a result. In attempting
to discover the reason for this effect, she thinks back to when
she cured Daphne. It suddenly strikes her that the mouse had died
and been resurrected, whereas at the time of her initial treatment,
Daphne had been still alive. She speculates that to give life back
when natural life has ceased is obviously a different matter. Maggie
Thompson herself believes that Barnabas doesn't know everything
about his condition. "His initial reactions were instinctive,"
she pointed out in an interview published in Part Two. "All
he knew was what he felt. All his other information came from Angélique
- hardly a trusted informant." If we are to concur with Thompson,
then what Barnabas professes to 'know' about himself may not, in
fact, be true. Thompson further speculates that he is not safe in
his coffin and agrees with David Campiti's theory that Barnabas
actually mentally shuts down and drifts into a coma-like state during
the day. As a natural progression from this point, which is in line
with evidence presented in Book One, it is revealed that Barnabas
is capable of dreaming, but due to the haunted nature of these subconscious
visions, he finds little relief from the experience. In another
attempt to show Barnabas adapting to modern life, he takes Vicki
to the cinema, at Willie's suggestion, and the pair see a 1940s
fantasy film revival, featuring La Belle et la Béte
and The Uninvited. Unfortunately, due to Pimentel's poor
artwork, if is impossible to work out whether Barnabas is loving
or hating the experience! It is also interesting to note that Thompson
speculates, in a thought-provoking tangent off the telepath theme,
that should Nicholas become a vampire, he would feel the deaths
of each of his victims.
Maggie
Thompson's storyline sees Barnabas finding his dark secret revealed
to more and more outsiders. By the conclusion, Barnabas has attacked
Nicholas Fairfax and made him a vampire also. However, having been
cured by the Sisters Grimm, Nicholas is set free and leaves Collinsport
a normal human being. Barnabas must rely on his silence. The Grimms
have also learned Barnabas' secret, recognising him as "one
of the Empusae - the blood drinkers". Once again, Barnabas
finds himself having to trust in strangers, though at least in this
case, he has an equal hold over them, for they have an equal interest
in remaining undiscovered. Conversely, Barnabas is still able to
keep his condition hidden from Victoria, though this would in part
seem to be due to her unquestioning nature and innocence. Willie
and Julia appear to be well aware that keeping the secret under
wraps will require greater effort as time passes. Also, in an uncharacteristic
show of charity, Barnabas allows two burglars who stumble upon him
in the Old House to go free, despite the possible trouble they could
bring him whilst still alive. Although his motivation in this instance
is unclear in the story, perhaps it was intended as an illustration
of Barnabas' attempts to live by Julia's rules, resisting his thirst
for blood. Barnabas' development under his treatment is further
depicted by his growing sensitivity towards Willie, giving him a
crucifix as a New Year's present, which should guarantee his safety
should he lose control. Obviously unable to handle this himself,
he had someone else wrap it for him - most likely this task was
performed by Julia, who, we could surmise, had suggested this course
of action to Barnabas in the first place. Oddly, at one point, Julia
is seen praying over a bible, clutching a crucifix. It is highly
unusual for a present-time Dark Shadows character to be seen
practicing religious observance. However, it is unclear whether
this is something Julia does for its religious significance or for
protection against the vampire.
While
the artwork throughout Lost in Thought is at best patchy,
the comicbook is ultimately saved by the exceptionally high standard
of Maggie Thompson's storyline. She treats the reader to a multi-layered
story, treading paths rarely taken in Dark Shadows fiction,
and brings these diverse and atypical plot strands together with
finesse. Her handling of the characters and their development is
second to none, and for these reasons, this is a highpoint of Dark
Shadows in print. There are few minus points, most too trivial
to allude to, but the rather pointless appearances of Angélique
are definitely an irritation, her character playing no part whatsoever
in the storyline. Seeing her spectral appearances in various frames
throughout the book, you feel that she has been included only to
keep her presence fresh in readers' minds. No doubt future stories
would have had her move to a more central placing in the plots.
These are unimportant points, and do not detract in any great way
from a very satisfying read. Sadly, with Innovation's disappearance
after the issuing of the first part of Book Three, Dark Shadows
fans lost an excellent publication which presented a bold and
unique vision for the future of the series. Whereas Dan Curtis and
NBC had effectively short-changed viewers with well-worn plots and
copybook direction, Innovation delivered quality and imagination
in abundance in their short time as the bearers of the Dark Shadows
flame. Their work should not be overlooked.
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